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    The creation of video games

    For Digital Future | October 5, 2008

    The games are expensive, and the obvious reason is that they are expensive to make. Today, a study of the creation of console and PC games is more like a studio creation of films, with a huge expenditure on the project that could last for some years. Budgets of tens of millions are not unusual, and that means that games have to sell many copies to reach the point of balance.

    A very common situation is the closure and sale of studies of game developers with much success, this is the case he made for FPS Quake, Heavy Metal and Star Trek but collapsed after the launch of the first episode of the game Without.

    All products in entertainment technology have lowered prices in recent years as music and DVDs, but for most of the games reduced their price has risen.

    With the traditional sales, retailers have a 20% profit margin and this does not go down because you have to pay local employees ... Therefore, the only way to lower the price of a game is the distribution through the Internet to the cost of bandwidth usage importantly, the company saves packaging, shipping and other materials. One of the most important sites for purchase via online games is Steam.

    In the normal distribution, the retailer gets 20% (or sometimes more depending on the game), the distributor 1-2% and 5% to pay for manufacturing. Thus, the remaining percentage is for developers of the game. Although then you have to deduct payments to third parties for the use of technology, use of copyrighted characters (super-heroes like Batman) as we use a 5% increase in the price of a video game at least.

    For developers is 40% of the total price around.

    It seems that the situation in the games of video game is better, and it is true that sold more copies (for piracy surely), but the manufacturing cost is higher because it will require very expensive development kits in the relatively new consoles, and then you have to pay to Microsoft, Sony or Nintendo for every game, usually around 7 euros each (about 35% of the price). This figure is paid regardless of whether the game is sold or not, so it's all a risk.

    Consumers are demanding to pay large sums of money for a game, and one of the evidences of how it has changed the development of video games to improve their experience is seeing the profile of the developers and has increased the number of people who believe a game .

    In the first two pictures we see the total participants in the development of a video game and detail the type of developer. (the graphics are only available in Catalan).

    participants-en-el-desenvolupament-dun-videojoc2-300x256 La creación de videojuegos total-participants-en-el-desenvolupament-dun-videojoc-300x204 La creación de videojuegos

    As we can see, the number of people engaged in a video game has grown in a very important and that is that the games are becoming more care and must meet the expectations of users.

    The following chart we can see the profile of the developers in% as they are programmers, graphic artists and sound artists.

    perfil-de-desenvolupadors-de-videojocs-300x211 La creación de videojuegos

    Topics: Software |

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