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    Video games controlled by the mind

    For Digital Future | October 9, 2008

    Square Enix is a company based in Tokyo, Japan, which develops, publishes and distributes entertainment content including interactive entertainment software and, especially, is the author of the best-selling game franchises in the world: FINAL FANTASY, which has sold over 85 million units worldwide, and DRAGON QUEST, which has sold more than 46 million units. Square Enix is one of the providers of digital entertainment content with more creativity and innovation that brings more.

    On the other hand we have NeuroSky, a company founded in 2004 and headquartered in San Jose, California. NeuroSky basically develops bio-sensors and signal processing designs for use in the consumer market. His specialty is the interaction between machines and humans.

    These two companies have teamed up to provide the best of each, thanks to a game with Square Enix and mind control thanks to NeuroSky. The game called Judecca has been presented at the Tokyo Game Show 2008, and is a game of killing zombies in first person.

    To control the minds of the game goes the mindset, a kind of wireless headphones with an electrode-oriented front to read the information from the mind of the player. In particular the sensor detects the electrical activity in the left frontal lobe. The device records the current state of relaxation or concentration of the players, allowing them to perform a variety of actions within the game. Judecca specifically, a concentration level so you can see the enemies.

    This technology emerge rapidly in the world of video games. It is not the first game developed with mind control, nor will the sale for now, but if you sell those "headphones" (mindset) in the spring of 2009, for a price of about $ 70, although it is uncertain how applications .

    In the first image we see the demonstration held at the Tokyo Game Show 2008 and in the second we can see a screenshot of the game.

    Topics: Entertainment, Technology |

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